Hi, I'm currently working on a small game that is a cross between Farming simulator and tower defense. I have been working hard over the past few months improving my sculpting and texturing skills and decided to share some of the assets I have made.
The workflow that I have adapted and built upon is started by modeling a low poly model in Maya, unwrap it, then sculpt it into a highpoly in ZBrush, I then proceed to bake maps of the highpoly onto the lowpoly in Marmoset followed by texturing the lowpoly with the baked maps in Substance painter. I sometimes create alphas in Substance designer to help sculpt and texture.
If your interested in more of my learning check out my my blog: https://aclar121.wixsite.com/alexanderclark/blog/