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Stylised models for a small game im working on

Hi, I'm currently working on a small game that is a cross between Farming simulator and tower defense. I have been working hard over the past few months improving my sculpting and texturing skills and decided to share some of the assets I have made.

The workflow that I have adapted and built upon is started by modeling a low poly model in Maya, unwrap it, then sculpt it into a highpoly in ZBrush, I then proceed to bake maps of the highpoly onto the lowpoly in Marmoset followed by texturing the lowpoly with the baked maps in Substance painter. I sometimes create alphas in Substance designer to help sculpt and texture.

If your interested in more of my learning check out my my blog: https://aclar121.wixsite.com/alexanderclark/blog/

A collection of assets I have made. Its been a learning process for all of them.

A collection of assets I have made. Its been a learning process for all of them.

Projectile Target

Projectile Target

Water Well

Water Well

Shovel

Shovel

Stump

Stump

Bucket

Bucket